XBOX

Xbox Design Studio

Xbox starts and ends with its incredible community of users. It was a privilege and challenge to work in this studio with that awesome group of designers.

I got to work and play on high level mental model explorations to define our direction, hit and run micro interactions that added polish to monthly releases and every size feature in between. It really was a gas.

Early Fluent Explorations

These early Fluent experiments are looking for opportunity in depth and interaction with the platform. In the first example, instead of just clicking A or the D-pad to jump to the data, can the thumb stick peek into the content behind the card before revealing it? Is “playing the platform” fun or just keeping me from my game?

XBox App

For the Xbox App we dramatically simplified the mental model and motion curve language to feel faster and lighter under the fingers.

Xbox Design Studio

Xbox starts and ends with its incredible community of users. It was a privilege and challenge to work in this studio with that awesome group of designers.

I got to work and play on high level mental model explorations to define our direction, hit and run micro interactions that added polish to monthly releases and every size feature in between. It really was a gas.

Share

  • Categories:
  • Skills:
    • After Effects
    • Cinema 4D
    • Illustrator
    • Photoshop
  • Share