Xbox Design Studio
I got to work and play on high level mental model explorations to define our direction, hit and run micro interactions that added polish to monthly releases and every size feature in between. It really was a gas.
These early Fluent experiments are looking for opportunity in depth and interaction with the platform. In the first example, instead of just clicking A or the D-pad to jump to the data, can the thumb stick peek into the content behind the card before revealing it? Is “playing the platform” fun or just keeping me from my game?
XBox App
Xbox Design Studio
I got to work and play on high level mental model explorations to define our direction, hit and run micro interactions that added polish to monthly releases and every size feature in between. It really was a gas.